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The captured image is then stored as a Cubemap that can be used by objects with reflective materials.
WXTOIMG POOR QUALITY IMAGE UPDATE
More info See in GlossaryĮnable this option to use soft blending for particles? See Soft Particles for more information.Įnable this option to update reflection probes A rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. Soft particles fade out as they approach an opaque object, to prevent intersections with the geometry. Soft Particles Particles that create semi-transparent effects like smoke, fog or fire. The options are Disabled, 2x Multi Sampling, 4x Multi Sampling and 8x Multi Sampling. More info See in GlossaryĬhoose the level of antialiasing that Unity uses. The options are Disabled, Per Texture and Forced On (that is, always enabled).ĪntiAliasing A technique for decreasing artifacts, like jagged lines (jaggies), in images to make them appear smoother.
WXTOIMG POOR QUALITY IMAGE FULL
The options are Full Res, Half Res, Quarter Res and Eighth Res.Ĭhoose if and how Unity uses anisotropic Textures. More info See in Glossary.Ĭhoose whether to display Textures at maximum resolution or at a fraction of this (lower resolution has less processing overhead). Lights themselves are also treated differently by Forward Rendering, depending on their settings and intensity. More info See in Glossary lights when Unity uses Forward Rendering A rendering path that renders each object in one or more passes, depending on lights that affect the object. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Set the maximum number of pixel The smallest unit in a computer image. Then you can choose which of the quality options documented in the following sections you need to update or set: To define a new Quality level, click the Add Quality Level button and type the name for the new level in the Name property box. Its definitions appear in the panel below the settings and you can modify any settings you need to: Edit the settings for a specific Quality level To select a quality level for editing, click on its name in the matrix. To delete an unwanted quality level, use the trashcan icon (the rightmost column). Quality settings levels for each platform Unity comes with six quality levels pre-enabled but you can add your own levels.
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The Default row at the bottom of the matrix is not a quality level in itself but rather sets the default quality level used for each platform (a green checkbox in a column denotes the level currently chosen for that platform). The rows of the matrix let you choose which of the different platforms each quality level applies to. Unity lets you assign a name to a given combination of quality options for easy reference. It is split into two main areas: the Quality matrix appears at the top and below it, the settings for the selected quality level appear. Use the Quality settings (menu: Edit > Project Settings, then select the Quality category) to select the quality level in the Editor for the chosen device. Generally speaking, quality comes at the expense of framerate and so it may be best not to aim for the highest quality on mobile devices or older hardware since it tends to have a detrimental effect on gameplay. Unity allows you to set the level of graphical quality it attempts to render.